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View Profile Hamy-jamy

752 Game Reviews

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Very good work with the quiz here, i see that you have put alot of thought into some of these questions and i give you props for the research that probably went into this. I thought that the "how many number ones has led had?" question was pretty tough and was shocked that i got it right. Good choice of music in the background too. I may continue the series to see what you do, im guessing your going to do a decade-by-decade quiz, this of course was alittle hard as i dont know much from that era but did well.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

KyleDaFox responds:

OK, I just mix up all the times. Yes, Zeppelin did have that many #1s. (shh) I'm glad you liked it.

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Well the idea was good, and i also thought that the opening movie sequence was well done, what i didnt like about it was the game though, you had such a good opening to it but the gameplay lacked a result to it, you had the spank meter but once it was full i got nothing from it and im not quite sure what the timer and yell button were there for as they seemed to be not interactive. Overall there was just alot of holes in this movie/game with the movie holding up alot better.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

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So i think that the idea of this game was to read as much of the book as you could before you hit the ground, after the plane has hit the world trade centre. The idea is abit touchy but i dont think that you meant this game to be, in any sort of way. I thought that the graphics and the gameplay was what made your flash game very plain. I would have liked to have seen afew more options really.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

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Well thankfully i was able to get the idea of this really hard game thanks to a kind person detailing the steps on how to proceed. I like the way you made it nearly impossible for the average viewer finding these items to actually get out the door. Crazy really when you think about it, i mean its just the two scenes it shouldnt be that hard, a huge bonus to your ability to do that. You got really creative with some of those objects. I like the game and i would like to see what you could do with a full house or something, im sure that would take alot of work from your part though. Overall i liked the game, just maybe alittle hard for me.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

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I am hoping that this was only a demo as i could only view the two screens and i was only able to grab two objects although it seemed that there was something that i could have gotten from the bear although it didnt work. I like how you set this up and im looking forward to the full version unless i was meant to use those two objects to progress in some way, but i couldnt see it.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

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I seriously ended up spending 30 minutes playing this, which shows the average viewer that this is indeed a really fun and addicting game. Now i know that this has sort of been done alot, but usually it is with just the normal cursor, this has a length of string that you have to weave through the maze so you have to worry about the back end not touching the walls aswell. I thought that the music for the background was so well chosen that it wasnt annoying, as with a game like this the last thing you want to have to be more concerned about is the music, it would just frustrate the user alot if its done wrong. I thought that each level gave its own challenge, well except for the earlier episodes which really just get you use to the whole feel of the game. I thought that if there was one thing wrong with this game it would have to be that menu i mean it just wasnt really user friendly, i like how you tried to incorparate the line into the scheme of it but it just didnt work. I thought that the scoring system was done alittle strangely aswell, if i am following the right pointscard you get points for every centimeter of moving you do, which seems to leave an open flaw of ppl just going backwards and forwards. The high score sheet also left me alittle puzzled as the first user had a score of 0, unless you are meant to get the least amount of points, all i was focused on doing was getting that string to the other side of the puzzle no matter how. I myself ended up on the 13th level but just didnt have enough hearts to go on. Overall this was a really enjoyable game, and i would love to see you take some of my advise and bring out a second volume.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

fwe responds:

HJ, thanks for the lengthy review. I'm developing another version of the game and I'll take your comments into consideration. I do agree that the menu was a big mistake and a lot of people closed the game righht away because they couldn't figure it out. As far as scoring goes, it doesn't go by distance, but by time. It just increments 1 to each second passed. At the end, the person with the lowest score (least amount of time taken to complete) comes out on top. Unfortunately, it's been hacked a lot, and deleting scores has become a burden, so I'll just let this slied and work on better url encryption and swf obfuscation for the second volume. Thanks

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Nicely done, i havent actually played the silent hill series (i know im bad), but i thought that this fighting game was actually quite well done, i like any game that you cant win just by clicking the one button, you had to work to win in this one, i wasnt even able to beat the nurse in this game but that didnt stop me from having fun, maybe the jump feature was alittle slow but besides that it seemed pretty good. I thought that you graphics were gross and your sound effects fitted nicely.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

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One word truely defines this and that is sweet, i thought that everything was done so well in this game that its hard to know where to start. The graphics to start with were so well done, i mean they reminded me so much of the funny drawings you see in the newspaper on a sunday parodying some sort of figure. I thought you setup the flash very well, then it came to the actual game which i thought was really well constructed to make it quite even, although i really didnt understand the involvement of britney as she didnt seem to throw any blows. I loved how Fed slowly got beaten down to his bare skull and then the user got to finish it off with a super punch. Great animation, great easy to use controls, overall just a great flash.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

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Well for somethin with a filesize which is so small this turned out to be quite entertaining indeed. Well i ended up with 85952 and that wasnt just a fluke i actually spent a good 20 minutes trying to beat my scores and i finely was able to get a good angle and get acouple of the reboosters along the way, that world record is rediculous. I thought that the background was simple, the game was simple and i thought that the fun was there!, i like a game that you dont need instructions for, when you can just pick it up and play it no questions asked.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

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Well you have constructed a pretty simple interactive flash here i thnk what made it so unique was definitely the theme you tacked in it, i mean alot of guys would be rooting for you after this one, so you sure knew what you were doing when you created this. I thought that it all seemed to play out well although i didnt like the setup of them all being spaced out on the one page i thuoght maybe you could have made it an interactive house were you could go through doors to see them or some sort of theme instead of a background of colors. You could have really extended on the amount you used also i saw some double upping on characters there. Overall alot of fun, but not that entertaining.

~HJ~
(Hamy_jamy isn't even suppose to be here today)

I would like to give as many authors as i can, straight to the point feedback with my reviews. So it would be nice if you could return with a response :)

Age 36, Male

Reviewer

Open Universities Australia

Newgrounds.com

Joined on 7/15/02

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